Wednesday, May 03, 2006
Bright Sands
Last weekend, I played Gateway on Bright Sands (Core 5-09) and Dark Deceit on Bright Sands. We played this at the Keep in Ft. Wayne, IN. We only had 9 players for the mod. 2 tables, one of 4 and the other of five.
I was in the table of 5 with another cleric, a druid, a wizard and a ranger. Lots and lots of healing possibities. Gateway had an interesting story to it. At APL 2, there aren't a whole lot of resources. One big hit can take part of the party down. We stuck together and kept each other up.
Kobolds, damn kobolds. That's all you need to know. It's an intersting mods with lots of knowledge possibilities.
Dark Deceit was the next installment (actually the 4th if you count the core special before it). The story arc has caught my interest and I will be sad to see it end at the end of the year. Again, the Paladian contact gives you a task at hand.
I think I may be confusing the two mods. They were back to back over 4 days ago. This time, tattoos! Crazy tattoos. Beware of the Duck Adventuring Company! An interesting twist to the mod. I like it
I was in the table of 5 with another cleric, a druid, a wizard and a ranger. Lots and lots of healing possibities. Gateway had an interesting story to it. At APL 2, there aren't a whole lot of resources. One big hit can take part of the party down. We stuck together and kept each other up.
Kobolds, damn kobolds. That's all you need to know. It's an intersting mods with lots of knowledge possibilities.
Dark Deceit was the next installment (actually the 4th if you count the core special before it). The story arc has caught my interest and I will be sad to see it end at the end of the year. Again, the Paladian contact gives you a task at hand.
I think I may be confusing the two mods. They were back to back over 4 days ago. This time, tattoos! Crazy tattoos. Beware of the Duck Adventuring Company! An interesting twist to the mod. I like it
Monday, May 01, 2006
Internet Down
I'm just getting the net back after a few weeks without it. I will be updating soon.
Saturday, April 22, 2006
COR 5-14 All Roads Lead to Rauxes
Unfortunately, I haven't played the mods that lead up to this one. There is a lot of back story for the mod. The plot is crazy. I can't even begin to help you understand this one. There is a lot going on and you need to listen. Lots of knowledge skills will make this mod a lot easier.
We played thsi mod at APL 6 and it is a grinder. There were a lot of tough battles back to back in this mod. It's somewhat like your typical RPG where you fight something and then fight something else before you get to save. We had a six person table with a 9th level cleric of Pelor to help us out. His maximized augmented healing became extremely vital as we spend a lot of our resources.
The story is all over the palce taking place in lots of different locations. You get assigned, recruited and have to deal with the circus. That's right, I said the circus.
All in all, this was a pretty good mod to play. I recommend setting aside a full 8 hours if you want to get everything out of this mod. We had time constrants, so some of the role-playing aspect was taken out of the mod.
I would recommend not playing up without an extremely strong table. Bad juju man, bad juju.
We played thsi mod at APL 6 and it is a grinder. There were a lot of tough battles back to back in this mod. It's somewhat like your typical RPG where you fight something and then fight something else before you get to save. We had a six person table with a 9th level cleric of Pelor to help us out. His maximized augmented healing became extremely vital as we spend a lot of our resources.
The story is all over the palce taking place in lots of different locations. You get assigned, recruited and have to deal with the circus. That's right, I said the circus.
All in all, this was a pretty good mod to play. I recommend setting aside a full 8 hours if you want to get everything out of this mod. We had time constrants, so some of the role-playing aspect was taken out of the mod.
I would recommend not playing up without an extremely strong table. Bad juju man, bad juju.
Wednesday, April 19, 2006
Verbobonc new storyline
We got to play the new Verbobonc mod 6-01 The Discontent of Winter. The story in this mod is fantastic. As this story line will be playing out over the next few years, Verbobonc has become a low level campaign. I highly suggest dedicating a character to this plot line. You will want to play every mod with the same character to take advantage of some of the benefits of the AR's. This is HIGHLY SUGGESTED. I started it with a 4th level character, and I hope that I can keep him from leveling too much out of the story arc.
I can't tell you too much about the story wtihout giving it away. A man is trying to become a noble. You help him. Other nobles are trying to stab him in the back. There is a lot of political intrugue in this. It's great!
I'll be telling you more about the series as I get a chance to update.
I can't tell you too much about the story wtihout giving it away. A man is trying to become a noble. You help him. Other nobles are trying to stab him in the back. There is a lot of political intrugue in this. It's great!
I'll be telling you more about the series as I get a chance to update.
Friday, April 14, 2006
Long Weekend at South Bend Game Con
Saturday morning, we started with the 2 year 6 Verbobonc intro mods. I played my Barbarian to level him to level 2. We didn't know going into this that these were really 2 round mods. They were going to cost 4 TU's a piece.
(VER Intro 6-01) This was an investigative mod (The Paper Chase), but it had an interesting twist to it. We got to learn all about the nobility and regions of Verbobonc. I won't go into the whole detail, but it gave us an idea about the royalty of the realms and helped us place names and faces to the characters in Verbobonc. It also helped us to identify some of the places on the map.
The DM isn't into LG, so he wasn't too interested in the mod. The fights were overly easy and we walked right through it. We didn't get to do much RP'ing, but I would blame the DM for that. They were pushing mods through.
I think this was a great intro to the new storyline that will be playing out in the next few years in Verbobonc. It's too bad that this put me to Level 2 and I had to start a new character for the second intro mod.
(VER Intro 6-02) I started a Scout for the second mod. I had an idea for spring attack and mobility. Anyway, this mod was pretty interesting as well. We had a 14 year old kid as a judge. First, I thought you had to be 18 to judge at a convention. Secondly, he was the son of the person in charge. I think you can see where this is going.
I'll give the kid some credit. He did use some different voices and go excited during the role playing and battles. He was more interested than the first guy (who looked like Kevin Rose from Diggnation) in the whole mod. This mod was called Forest for the Trees.
Again, more knowledge of the area, but this time the battles were a little more difficult. This leads right into the new storyline starting out this year. The kid did ok, but he got on our nerves very quickly.
I will post more in the next few days about the other mods we played, VER 6-01, 6-02, 6-03, and 5-01
(VER Intro 6-01) This was an investigative mod (The Paper Chase), but it had an interesting twist to it. We got to learn all about the nobility and regions of Verbobonc. I won't go into the whole detail, but it gave us an idea about the royalty of the realms and helped us place names and faces to the characters in Verbobonc. It also helped us to identify some of the places on the map.
The DM isn't into LG, so he wasn't too interested in the mod. The fights were overly easy and we walked right through it. We didn't get to do much RP'ing, but I would blame the DM for that. They were pushing mods through.
I think this was a great intro to the new storyline that will be playing out in the next few years in Verbobonc. It's too bad that this put me to Level 2 and I had to start a new character for the second intro mod.
(VER Intro 6-02) I started a Scout for the second mod. I had an idea for spring attack and mobility. Anyway, this mod was pretty interesting as well. We had a 14 year old kid as a judge. First, I thought you had to be 18 to judge at a convention. Secondly, he was the son of the person in charge. I think you can see where this is going.
I'll give the kid some credit. He did use some different voices and go excited during the role playing and battles. He was more interested than the first guy (who looked like Kevin Rose from Diggnation) in the whole mod. This mod was called Forest for the Trees.
Again, more knowledge of the area, but this time the battles were a little more difficult. This leads right into the new storyline starting out this year. The kid did ok, but he got on our nerves very quickly.
I will post more in the next few days about the other mods we played, VER 6-01, 6-02, 6-03, and 5-01
Tuesday, April 11, 2006
I have so much to catch up on I'll need a few posts to do so. It was a long weekend for me, lots of LG in the mix. I'll start with Friday.
Friday I played Core 5-03 Atonement. I played this in Hastings with our beginner group. Everyone at the table was first level, I was playing my 3rd level ranger (archer) to help the group out. It's an investigation mod, so there aren't as many combats as you would expect.
My table did a lot of investigation. They tried to gather information, intimidate witnesses and ask the right question at the right time. We discussed matters in formal ways with the informants and didn't give us information to those who asked us. I was quite surprised of this from my group. They were shy at first, but once you got them talking, they were on board.
The combats weren't overly hard, but they used numbers to make up for this. We were out numbered, not out-manned. I picked most of them off with the bow before our guys moved up. Our guys don't have hit points, so I tried to wound them as much as possible.
The storyline was pretty interesting. I had heard from other people that this wasn't a very good mod, but I would say on the contrary that it is. The story was quite interesting. It's built enough to get you to suspect people, or really everyone. Kept us on the edge of our seats.
I'd rank it as one of the better core's from year 5 that I have played. It's a good mod at APL 2, I'd like to see how it progresses at other levels.
My next post will go over the mods I played at South Bend Game Con (yes, all 6 of them). Have a great day!
Friday I played Core 5-03 Atonement. I played this in Hastings with our beginner group. Everyone at the table was first level, I was playing my 3rd level ranger (archer) to help the group out. It's an investigation mod, so there aren't as many combats as you would expect.
My table did a lot of investigation. They tried to gather information, intimidate witnesses and ask the right question at the right time. We discussed matters in formal ways with the informants and didn't give us information to those who asked us. I was quite surprised of this from my group. They were shy at first, but once you got them talking, they were on board.
The combats weren't overly hard, but they used numbers to make up for this. We were out numbered, not out-manned. I picked most of them off with the bow before our guys moved up. Our guys don't have hit points, so I tried to wound them as much as possible.
The storyline was pretty interesting. I had heard from other people that this wasn't a very good mod, but I would say on the contrary that it is. The story was quite interesting. It's built enough to get you to suspect people, or really everyone. Kept us on the edge of our seats.
I'd rank it as one of the better core's from year 5 that I have played. It's a good mod at APL 2, I'd like to see how it progresses at other levels.
My next post will go over the mods I played at South Bend Game Con (yes, all 6 of them). Have a great day!
Thursday, April 06, 2006
This weekend
Tomorrow I will be traveling to Hastings to play Core 5-03 Atonement. I hope to play this with my archer. We are helping some low level guys get started in LG. It should be a blast.
Saturday and Sunday I will be in South Bend at GameCon playing 2 new Verbobonc intro mods and the first 3 Verbobonc mods of year six. It should be pretty interesting. I'm not sure what levels we are looking at yet.
I will have a full report when I return.
On a side note, I have no idea how many people are visiting my blog. I'm still working on various aspects of this blog. If you happen to stop by, just let me know what you think and that I can do to improve this blog. I appreciate it.
Saturday and Sunday I will be in South Bend at GameCon playing 2 new Verbobonc intro mods and the first 3 Verbobonc mods of year six. It should be pretty interesting. I'm not sure what levels we are looking at yet.
I will have a full report when I return.
On a side note, I have no idea how many people are visiting my blog. I'm still working on various aspects of this blog. If you happen to stop by, just let me know what you think and that I can do to improve this blog. I appreciate it.